Built Like It's 1984. Runs Like It's 2026.

Salvage Run gameplay screenshot

A modern remake of a Commodore 64 arcade game, rebuilt entirely in C for the 2P Games Arcade 1.44MB Game Jam.

Release Ready
GameWindows

Salvage Run is a fast-paced retro arcade game built for the 2P Games Arcade 1.44MB Game Jam. Inspired by a Commodore 64 game originally written over forty years ago, it has been completely rebuilt from scratch in C using the Win32 API and GDI.

Pilot a salvage ship through increasingly dangerous asteroid fields while hostile UFOs compete for the same valuable wreckage. Recover every piece of salvage to complete each sector, earn bonus points, and push your score higher.

No game engine. No middleware. Just old-school native code and classic arcade gameplay.

One floppy disk. Zero game engines.

Every byte mattered. Salvage Run was developed for the 2P Games Arcade 1.44MB Game Jam, where the entire game—including executable, graphics, audio, and assets—had to fit on a single uncompressed 1.44 MB floppy disk. Instead of relying on Unity or Unreal, every system was written specifically for this project.

C
Language
Win32 GDI
Renderer
None
Game Engine
1.44 MB
Size Limit
Commodore 64
Original Concept

Feature Highlights

1
Built From Scratch
No Unity, Godot, Unreal, or commercial engine. Salvage Run is native C and Win32 from top to bottom.
2
Fits on a Floppy
The complete game — code, graphics, audio, and assets — fits within the 1.44 MB Game Jam limit.
3
Old Idea. New Game.
A Commodore 64 game from the early 1980s rebuilt using more than forty years of accumulated programming experience.
4
Designed for Replay
Increasingly dangerous asteroid fields, hostile UFO classes, salvage scoring, bonuses, extra lives, and persistent high scores.

Features

1
Classic Arcade Action
Fast gameplay focused on movement, timing, survival, and score chasing.
2
Built From Scratch
Written entirely in C using the Win32 API and GDI without a commercial engine.
3
Procedural Effects
Animated space effects, particles, and synthesized sound effects are generated at runtime.
4
Tiny Footprint
The complete game was built to satisfy the 1.44 MB Game Jam size constraint.

How It Works

1
Recover
Collect every piece of salvage drifting through the sector.
2
Survive
Dodge asteroids, destroy threats, and avoid hostile UFO fire while protecting your ship.
3
Advance
Clear the sector, chase a higher score, and survive increasingly dangerous levels.

System Requirements

Minimum
OSWindows 10
CPUAny modern x86-64 processor
Memory512 MB RAM
GraphicsWindows GDI compatible display
Storage1.44 MB available space

Salvage Run has been submitted.

The game is officially entered in the 2P Games Arcade 1.44MB Game Jam. Public download links can be added when distribution is ready.

Beta Access
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